I run Navidrome [1] in a Docker container on my Synology NAS.
It’s lightweight, can handle huge music collections, has a good web interface, supports Last.fm scrobbling, transcoding from the most formats and AirSonic-API for use with a wide variety of players/apps.
This game is similar to Blobby Volley, which was quite popular around 2000 here in Germany, I think. The slightly improved Blobby Volley 2 [1] is still actively maintained and can be downloaded for modern platforms.
Slime volleyball is immediately what I thought of when I tried this. We played a lot of that (and slime soccer!) on the lab computers at school (Canada).
I had no idea Pikachu Volleyball existed, but apparently it predates (1997 [0]) Slime Volleyball (1999 [1]) by a few years. I never realized it was essentially a clone.
Oh, there were a zillion of these. Ball physics with gravity are easy/fun to make, so something like volleyball or tennis is pretty much everyone's my-first-game-with-physics project. No coincidence they've all got round heads :)
The one I remember playing growing up was some DOS volleyball game where you played as two hideous little purple Q-bert looking dudes. Looks like it even has its own Wiki page! Dates to 1988. https://en.wikipedia.org/wiki/Arcade_Volleyball
Ha, also in Canada and also played a lot of Slime Volleyball in school. I remember the graphics were pulled from a folder of jpegs or gifs, so I substituted all the images with pictures of my friends and other goofy things. Good times.
Back in the day they used to sell cheap CD-ROMs that claimed to have 1000 games. Most of the games were garbage, but I do remember Arcade Volleyball was one of the few gems.
Most of those discs are on archive.org these days, if you can remember some clue to search for and find it. Pop it in a Win95 VM and have a nostalgia-fest evening.
Oh, these memories:). This game, along with old DOS Arcade Volleyball inspired me to create a clone using GameMaker. I think it was the first game I created when I was in high school:).
Oh please, it would've been extremely easy to title it "The Life of Einstein's First Wife, Mileva Marić," and thereby make it clearer she was a notable person in her own right, not for merely being Einstein's wife, to even a casual reader who didn't click through.
Well if you leave out her name, then readers will never see her as an individual and will only think of her as a wife of an important man. People on HN and even the author too will go into denial about this and give you some bullshit about "recognizability" or "editorialization" but that is the real reason because they both hate women and are also too cowardly to admit it.
I think decoding performance is something to consider, too.
This might be anecdotal but when we switched to encoding videos in 60 FPS on a channel I was involved in ~4 years ago, some users complained that their Android TV sets (afair a Sony model was mentioned) weren't able to play our new videos stutter free anymore.
30 FPS should stay the default option. At least YouTube should make the FPS setting manually configurable independently from resolution.
1st Gen Chromecasts also can't do some resolutions/framerates of videos stutter free, and the user has no way to select the quality, so video producers get complaints if they upload too high res...
Seems to happen most frequently with slideshow video content, not sure why.
It’s lightweight, can handle huge music collections, has a good web interface, supports Last.fm scrobbling, transcoding from the most formats and AirSonic-API for use with a wide variety of players/apps.
[1] https://www.navidrome.org/