GW1 was my childhood. The MMO with no monthly fees appealed to my Mom and I met friends for years. The 8 skill build system was genius, as was the cut scenes featuring your player character. If there's ever a 3rd game I would love to see something allowing for more expression through build creation though I could see how that's hard to balance.
The PvP was so deep too. You would go 4v4 or 8v8 and coordinate a “3, 2, 1 spike” on a target so that all your damage would arrive at the same time regardless of spell windup times and be too much for the other team’s healer to respond to.
Could also fake spike to force the other team’s healer to waste their good heal on the wrong player while you downed the real target. Good times.
I still remember summoning flesh golems as a necromancer! Too much of my life sunk into GW1. Beat all 4(?) expansions. Logged in years later after I finally put it down to find someone had guessed my weak password, stole everything, then deleted all my characters. C'est la vie.
Yes they did, but the social bump that was there shortly after release has significantly calmed down already.
It did rekindle my love for the game, but most outposts are empty, even in the international districts, so I think it's hard to get hooked on it for new joiners.
EDIT (as I can't edit the orginal comment anymore): The America - English disticts are very lively and it seem like everyone in Europe is also now using those.
It was ZZT for me, no idea how old I was, probably 8-10 or so.
But when you take a bird's eye view, it's interesting and great to see how over the years, games where you can build your own games remain popular and a common entryway into software development.
But also how Epic went from ZZT via Unreal to Fortnite, with the latter now being another platform (or what Zucc wanted to call a metaverse) for creativity.
Other notable mentions off the top of my head where people can build or invent their own games (in-game, via an external editor or through community support) or go crazy in besides Roblox are Second Life (...I think), LittleBigPlanet, Warcraft/Starcraft (which led to the genre of MOBAs), Geometry Dash, Mario Maker, TES, Source engine games, Minecraft, etc etc.
> nobody should believe for a second that WhatsApp or FB messages are truly E2EE.
Meta still tracks analytics which isn't good for privacy, but I'm not aware of any news of them or 3rd parties reading messages without consent of one of the 1st parties? Signal is probably much better though
> Meta still tracks analytics which isn't good for privacy, but I'm not aware of any news of them or 3rd parties reading messages without consent of one of the 1st parties? Signal is probably much better though
Correct. WhatsApp uses the Signal protocol, and there is zero evidence of them reading message contents except with the consent of one of the users involved (such as a user reporting a message for moderation purposes).
(And before anyone takes issue with that last qualifier, consent from at least one party is the bar for secure communications on any platform, Signal included. If you don't trust the person you are communicating with, no amount of encryption will protect you).
Discovering a backdoor in WhatsApp for Facebook/Meta to read messages would be a career-defining finding for a security researcher, so it's not like this is some topic nobody has ever thought to investigate.
Yet. Until they say "We delete these messages after X time and they are gone gone, and we're not reading them" Assume they are reading them, or will read them and the information just hasn't got out yet.
I mean we keep finding more and more cases where companies like FB and Google were reading messages years ago and it wasn't till now we found out.
Whether Facebook/Meta can read the plain text of the messages or not depends on whether that encryption is "zero knowledge" or not, aka: does Facebook generate and retain the private encryption key, or does it stay on the users' devices only, never visible to Facebook or stored on Facebook servers?
In the former case, Facebook can decrypt the messages at will, and the e2ee only protects against hackers, not Facebook itself, nor against law enforcement, since if Facebook has the decryption key they can be legally compelled to hand it over (and probably would voluntarily, going by their history).
This is really an example of "formal rights and material conditions."
You make a case that EU has better social safety nets and employee protection not that the US has weaker free speech laws. While you can't ignore the effect having wealth can insulate you from consequences, it still doesn't support your statement as written.
Is it true that someone who is retired on a pension in US can say more hateful things without government action vs a similar retiree in EU?
Stoat isn't working well for me. It's taken over 24 hours to try to register a new account. First I couldn't register after doing several captchas. Then I had to wait for a verification email which took over 12 hours. I signed in to one client, but attempting to reset a password results in the same waiting game and error when selecting a new password.
I wish for the best, but they're probably putting out fires from the increased load
Midjourney is primarily a Discord bot that generates images from text prompts within the Discord app. Now many paying Midjourney users could be forced to verify themselves.
I want to do the same thing for tiktok. I have 5k videos starting from the pandemic downloaded. want to find a way to use AI to tag and categorize the videos to scroll locally.