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A staple of many scifi novels.

It's fascinating to read these comments - I believe everyone. Some are getting huge productivity gains and others very little - so perhaps we are not in the same business. I know that I've ranged over various work - all called software development and the variety of work was quite different - some I wouldn't call challenging but still needed a lot of manual labor - perhaps this is the type of work that finds easy wins from AI automation. Still other work was much more challenging but I've never really attempted to use AI in my work because it was forbidden by policy. I've used AI at home for fun projects and it has helped me with languages I've never used before but I've never come close to 90% productivity boost. Anyway, fascinating!

I agree with your observations, in my own job I cover a great deal of the aspects of all software development practices for a few clients. Probably something you'd normally have a bunch of different roles do. Not because of AI, I have been in this role since before the AI boom, this is just how agency work is sometimes.

My observation is that there is perhaps 15% of my job that has been boosted by AI by quite a lot, and the rest it hasn't touched much at all. Most of the job just isn't coding badically. The code generation aspect is a bit flawed too because to get good results I often spend more time collating requirements and engineering the prompt that I again could have just done it quicker myself.

There is a sweet spot in there where the requirements were easy to write out, and the code was simple enough but there is a lot to write, that it's nice to not have to write it myself. But even then I am finding that AI is often not successful, and if it takes three tries to get it to do the work properly then there is no productivity gain. Often enough time is lost to the failed attempts.

Usually there isn't that much code to write, but it's fairly complex and needs to be correct, which is where I find LLMs have too many failed attempts and waste time.

(I am an 18+ year "everything" developer, my experiences are from using Claude Code)


It is pretty hard work huh! I was surprised. In my case, I was doing a personal project but in the end I felt a little crispy although the result was succesful.

Honestly now I only use agents for very narrow surgical scopes to avoid feeling numbed. It removed the fun of actually dreaming and building things

Yeah, when does the other shoe drops and after being addicted to AI coding we suddenly have the rug pulled on price.

to be fair it wasn't clear that was an official AMD debugger and besides that's only for debugging ROCm applications.

this sentence doesn't make any sense a) ROCm is an AMD product b) ROCm "applications" are GPU "applications".

But not all GPU applications are ROCm applications (I would think).

I can certainly understand OP's confusion. Navigating parts of the GPU ecosystem that are new to you can be incredibly confusing.


there's 2 AMD KMD(kernel mode drivers) in linux: amdkfd and amdgpu .. the graphics applications use the amdgpu which is not supported by amdgdb .. amdgdb also has the limitation of requiring dwarf and and mesa/amd UMDs doesn't generate that ..

Do you know which one rocm uses?

amdkfd

I am starting to think John Gruber doesn't like Alan Dye.

Where were Gruber’s posts about Dye so obviously being a problem before his exit?

His podcast with Louie Mantia in July was pretty clear with it, though it also suggests why he’s given significant criticism of the design direction, but mostly just has quips and shade thrown at Alan Dye on the blog:

> I get to ask Alan Dye about [the shadows on Apple Watch faces]. And he was like, oh, we render a shadow? And I was like, oh, you never even looked. I just instantly realised he’d never really even looked at it. Like, somebody at Apple has, but Alan Dye didn't. […] It just suddenly came to me, oh, he doesn't do the job I thought he did.


Quickly googled his website and found this from January 2021:

> [...] I’m reminded of all the UI and interaction designs and changes in iOS and MacOS that are just bad. There’s a real sense that Apple’s current HI team, under Alan Dye, is a “design is what it looks like” group, not a “design is how it works” group.

And this, from June of this year:

> Re-watching Jobs’s introduction of Aqua for the umpteenth time, I still find it enthralling. I found Alan Dye’s introduction of Liquid Glass to be soporific, if not downright horseshitty.

He has been even more critical on his podcast. This has been a repeated refrain and increasing over the years. My first reaction, when I read the news, was "Apple bloggers and podcasters will be THRILLED."


He’s had the position for 10 years and you found two mentions?

There are a lot more. Here’s another I found in under half a minute:

https://daringfireball.net/2025/08/macos_26_tahoes_dead_cana...

You seem to have already had your mind made up, though, and are maybe not actually interested in evidence.


He doesn't even mention his name in this article.

Let's all pretend he totally wasn't going out of his way to prevent burning bridges with his Apple connections but starts throwing Alan under the bus after he's gone like he was so obviously the problem at Apple.


We don’t have to pretend; there’s ample evidence. Here’s one from 2020 that specifically calls Dye out: https://daringfireball.net/2021/01/my_2020_apple_report_card

You seem to have an axe to grind against Gruber, are immune to all evidence against your preconceived worldview, and are projecting this behavior onto the other side of the discussion.


The same example shared upthread.

So two mentions in 5 years?


How many times would appease you?

At least 50% as harsh before his departure than he is afterwards.

How about this sarcastic and brutal bit, on his podcast (end of July):

"But maybe instead of firing him, they start selling pizzas out of the back of Apple stores and Alan Dye can run that and do the graphic design on the boxes. Do the menus. I think Alan Dye could kill that with his Levi's experience, right?"

That's rougher than anything he has said post-firing, in my opinion.


All criticism of Apple’s UI would count, as Dye was in charge of it and ultimately responsible, whether he is named in the article or not.

And Gruber has been at least this harsh on the UI before.


Also the self patching back into protected mode! ugh - good thing they ordered more than one!

Doesn't the protection usually work such that it prevents reading the firmware but still allows you to erase and reflash it?

Assuming the other commenter is correct and the mcu is a clone of an ST product, then it's possible that the protection are fuses that destroy the pathways to the memory. They're one-time writable and cannot be undone. At my work that is how we protect our firmware with a similar ST product.

I'm not sure how it works in-silicon. Would be interesting to know how... but it's sunday afternoon


no, we don't have that slang.

from 1999! Plus they probably don't even have the source anymore! A lot of game companies just never kept it!

That's impressive. Did you convert POP from 6502 to C?

Yup. Still fighting some collision bugs, but it mostly works. I'll post it when it's complete. What I actually wanted to do is try to put fluid movement into it - something closer to Dead Cells, just for fun to see how it would change the feel of it.

You might enjoy Lost Crown or Rogue Prince. They both have dashes and zippy moves.

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