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San Francisco; Full Time; Onsite

I'm the cofounder of Figma (https://www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~50) and we're looking for talented engineers (https://www.figma.com/careers) who are interested in tackling hard technical problems with smart people and building a product that startups will rely on.

If you want to see what we value, you might find these interesting:

- First principles thinking: https://blog.figma.com/introducing-vector-networks-3b877d2b8...

- Pushing the web to the limit: https://blog.figma.com/building-a-professional-design-tool-o...

Upcoming/ongoing projects:

- Develop a plugin ecosystem from the ground up

- Build a community of design content and tools from scratch

- Cross-document shared symbols

- Multiplayer editing infrastructure (realtime simultaneous editing)

Our tech stack: C++, Emscripten, WebAssembly, Node, TypeScript, React, WebGL, Ruby, Sinatra, Rust

If you're interested in learning more about what we're working on or want to meet up to talk about any of my other projects (http://madebyevan.com/), you can email me at wallace@figma.com.


San Francisco; Full Time; Onsite

I'm the cofounder of Figma (https://www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~50) and we're looking for talented engineers (https://www.figma.com/careers) who are interested in tackling hard technical problems with smart people and building a product that startups will rely on.

If you want to see what we value, you might find these interesting:

- First principles thinking: https://blog.figma.com/introducing-vector-networks-3b877d2b8...

- Pushing the web to the limit: https://blog.figma.com/building-a-professional-design-tool-o...

Upcoming/ongoing projects:

- Develop a plugin ecosystem from the ground up

- Build a community of design content and tools from scratch

- Cross-document shared symbols

- Multiplayer editing infrastructure (realtime simultaneous editing)

Our tech stack: C++, Emscripten, WebAssembly, Node, TypeScript, React, WebGL, Ruby, Sinatra, Rust

If you're interested in learning more about what we're working on or want to meet up to talk about any of my other projects (http://madebyevan.com/), you can email me at wallace@figma.com.


San Francisco; Full Time; Onsite

I'm the cofounder of Figma (https://www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~50) and we're looking for talented engineers (https://www.figma.com/careers) who are interested in tackling hard technical problems with smart people and building a product that startups will rely on.

If you want to see what we value, you might find these interesting:

- First principles thinking: https://blog.figma.com/introducing-vector-networks-3b877d2b8...

- Pushing the web to the limit: https://blog.figma.com/building-a-professional-design-tool-o...

Upcoming/ongoing projects:

- Develop a plugin ecosystem from the ground up

- Build a community of design content and tools from scratch

- Cross-document shared symbols

- Multiplayer editing infrastructure (realtime simultaneous editing)

Our tech stack: C++, Emscripten, WebAssembly, Node, TypeScript, React, WebGL, Ruby, Sinatra, Rust

If you're interested in learning more about what we're working on or want to meet up to talk about any of my other projects (http://madebyevan.com/), you can email me at wallace@figma.com.


Figma actually only uses FreeType for parsing fonts (fonts are rendered using a custom WebGL-based renderer). Figma uses HarfBuzz for text shaping, which is easy to run on the web with emscripten: https://github.com/harfbuzz/harfbuzz.


Incremental linking is something that most C++ toolchains support. Lacking it is currently our biggest pain point with emscripten. I'm very happy to be wrong, but my understanding is that it's hard to add that to emscripten because it's constructed using several different tools that have been chained together. I suspect a lighter-weight WASM-specific compiler backend would make standard C++ compiler features such as incremental linking significantly easier to do. Is that true?


Actually emscripten should be getting incremental linking soon. It depends on upstream components, the LLVM wasm backend and lld. Those are almost ready now.

In other words, the emscripten integration for those components is the easy work, the upstream LLVM/lld stuff is the hard part.


San Francisco; Full Time; Onsite

I'm the cofounder of Figma (https://www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~40) and we're looking for talented engineers (https://www.figma.com/careers) who are interested in tackling hard technical problems with smart people and building a product that startups will rely on.

If you want to see what we value, you might find these interesting:

- First principles thinking: https://blog.figma.com/introducing-vector-networks-3b877d2b8...

- Pushing the web to the limit: https://blog.figma.com/building-a-professional-design-tool-o...

Upcoming/ongoing projects:

- Develop a plugin ecosystem from the ground up

- Build a community of design content and tools from scratch

- Cross-document shared symbols

- Multiplayer editing infrastructure (realtime simultaneous editing)

Our tech stack: C++, Emscripten, WebAssembly, Node, TypeScript, React, WebGL, Ruby, Sinatra

If you're interested in learning more about what we're working on or want to meet up to talk about any of my other projects (http://madebyevan.com/), you can email me at wallace@figma.com.


San Francisco; Full Time; Onsite

I'm the cofounder of Figma (https://www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~35) and we're looking for talented engineers (https://www.figma.com/careers) who are interested in tackling hard technical problems with smart people and building a product that startups will rely on.

If you want to see what we value, you might find these interesting:

- First principles thinking: https://blog.figma.com/introducing-vector-networks-3b877d2b8...

- Pushing the web to the limit: https://blog.figma.com/building-a-professional-design-tool-o...

Upcoming/ongoing projects:

- Develop a plugin ecosystem from the ground up

- Build a community of design content and tools from scratch

- Cross-document shared symbols

- Multiplayer editing infrastructure (realtime simultaneous editing)

Our tech stack: C++, Emscripten, WebAssembly, Node, TypeScript, React, WebGL, Ruby, Sinatra

If you're interested in learning more about what we're working on or want to meet up to talk about any of my other projects (http://madebyevan.com/), you can email me at wallace@figma.com.


Figma (https://www.figma.com) is probably a perfect fit for your use case. It's an interface design tool but it can also be used for presentations. Benefits:

* Free for individual use

* Completely cross-platform (browser-based)

* Has an infinite canvas

* Has advanced path editing

* Has a presentation mode for slides (the play button)

* Supports simultaneous real-time editing if you need to work with someone else


Looks really interesting. Thanks for this. How do you make it useful for slides? Each slide is one UI mockup?


San Francisco; Full Time; Onsite

I'm the cofounder of Figma (https://www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~35) and we're looking for talented engineers (https://www.figma.com/careers) who are interested in tackling hard technical problems with smart people and building a product that startups will rely on.

If you want to see what we value, you might find these interesting:

- First principles thinking: https://blog.figma.com/introducing-vector-networks-3b877d2b8...

- Pushing the web to the limit: https://blog.figma.com/building-a-professional-design-tool-o...

Upcoming/ongoing projects:

- Develop a plugin ecosystem from the ground up

- Build a community of design content and tools from scratch

- Cross-document shared symbols

- Multiplayer editing infrastructure (realtime simultaneous editing)

Our tech stack: C++, Emscripten, WebAssembly, Node, TypeScript, React, WebGL, Ruby, Sinatra

If you're interested in learning more about what we're working on or want to meet up to talk about any of my other projects (http://madebyevan.com/), you can email me at wallace@figma.com.


San Francisco; Full Time; Onsite

I'm the cofounder of Figma (https://www.figma.com), a startup in San Francisco building a browser-based collaborative design tool to improve the way designers and developers work together. We're a small team (~30) and we're looking for talented engineers (https://www.figma.com/careers) who are interested in tackling hard technical problems with smart people and building a product that startups will rely on.

If you want to see what we value, you might find these interesting:

- First principles thinking: https://medium.com/figma-design/introducing-vector-networks-...

- Pushing the web to the limit: https://medium.com/figma-design/building-a-professional-desi...

Upcoming/ongoing projects:

- Develop a plugin ecosystem from the ground up

- Build a community of design content and tools from scratch

- Cross-document shared symbols

- Multiplayer editing infrastructure (realtime simultaneous editing)

Our tech stack: C++, Emscripten, WebAssembly, Node, TypeScript, React, WebGL, Ruby, Sinatra

If you're interested in learning more about what we're working on or want to meet up to talk about any of my other projects (http://madebyevan.com/), you can email me at wallace@figma.com.


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