I realized with the people where I really care about leaving a good impression or hoping to become friends with, it's really hard and scary to do any kind of interaction. If I on the other hand have no desire for a friendship with someone but a chance occurs to chat, I talk to them like I know them for decades and am fully relaxed and don't really have any kind of anexiety.
Seems that the more you want something, the more you are able to sabotage yourself getting it.
It's probably not GitHub as such, but the associated memories and experiences. You never miss a place, you miss the feeling of happines you had when you were there, or the people you spent time with there.
People get emotional over a car, over a house, over a pet... you could argue for everything it's just a car/house/pet... you can get a new one.
Kind of a drag isn't it? I want to learn a new language.... but why would I, since we'll have an earpiece or glasses or whathaveyou that translates in realtime. I want to learn to play an instrument, but why would I, since we have sonos? I would like to go back to drawing, but why, when the importance people ascribe to art is at an all time low? Makes me depressed jsut to think about it.
This is the best way to look on this. Furthermore these surveys are susceptible to bias introduced by the varying degrees of participant engagement. One application I could see for such tools is distill some of participant generated proposals that could be rectified in a further surveys or referenda.
It's sad to see that ex-GitHub CEO didn't make enough money to just kick-start his company, but needs external money which will later on dictate how the company works or will sell users and the product for the next exit..
He kept 80%. The other 20% is owned by 8 different VCs. Seems like he's still in control. There's value in using other people's money instead of your own because it might make him less emotionally risk-averse in how he manages it.
Most of the time it's not about the money VCs send into it but the credibility that this brings. It looks a lot more mature when your idea is backed by a distribution of wealthy people.
The point is more - it's primary goal is not to enable developers to do more and better, it's primary goal is to _maximize shareholder value_. Important thing to keep in mind.
I would call this release marketing, not release anouncements, as it sounds more like ads than actually useful information. I do believe there is a sweet spot between release notes and release advertising, the true release announcement, but it needs to be more subtle.
Seems that the more you want something, the more you are able to sabotage yourself getting it.
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