No, Defold is developed by six full time and two part time developers. All developers are fairly compensated. Most of the work done on the engine is "general development" funded by corporate partners, studios and publishers. There is quite a bit of overlap between the needs of specific partners and the general development roadmap.
C# support is still experimental and under development, but it is at least ready for testing for those that are curious. Note that it is C# with Native AOT so it's compilation and linking involved, not "scripting and hotreload".
The main repository (github.com/defold/defold) is the only one with the Defold License (ie the modified Apache license). There's also around 80 or so MIT licensed repositories with Defold engine plugins for things such as analytics, monetization, ads, attribution, game servers as well as tools such as Spine, Tiled, Rive etc.