This is impressively full-featured for a new app. I tried it out for some route-planning and tracking a hike and kept finding the features I was looking for. Can you share anything about your development approach?
I tested it out for route planning and it seems very nice. I’ll be following along!
Feedback:
- Bug report: on my phone, the “measure distance” tool sets the marker far away from the crosshairs, about halfway to the top of the screen. This makes it impossible to set the first point accurately.
- bug report: in an area near me, the base map contains two separate overlapping (slightly differing) sets of contour lines.
- feature request: when planning a route, it would be big to be able to drag the route anchors and add/remove anchors, rather than just removing the latest anchor.
I’ve been working on a homemade CPU (in simulator) and I’m in the middle of implementing an ISA and assembler as a bug step up from working in machine code to working in assembly. I’ve been looking at Forth as a good option for a next-level-up language which is relatively easy to implement and easy to script with.
I absolutely loved FrozenFractal’s Around the World hackathon pixel art game. It has really good gameplay and I find it pretty satisfying and absorbing for such a simple game.
I’ve been enjoying the blog posts about development of the larger Around the World; but it seems like the absolute opposite of a hackathon project. And that’s okay. But based on the pace of development it seems like there’s still plenty of time to wait for something playable.
> You probably don’t remember from a post almost two years ago, but I already implemented generation of temperature, wind and precipitation patterns, and inferred the local climate from those. That was still in C# on a spherical world though, so I dutifully started porting it all to Rust on a flat world.
Pop-up ads from the dark ages of the web largely weren't modal dialog boxes. For the most part, clicking to dismiss them, or clicking to bring the window you cared about back to the foreground was at least as easy as getting rid of "toast" style pop-ups. Both are intentionally distracting, neither is blocking in the sense of preventing you from continuing to interact with the window they partially obscure.
I tested it out for route planning and it seems very nice. I’ll be following along!
Feedback:
- Bug report: on my phone, the “measure distance” tool sets the marker far away from the crosshairs, about halfway to the top of the screen. This makes it impossible to set the first point accurately. - bug report: in an area near me, the base map contains two separate overlapping (slightly differing) sets of contour lines. - feature request: when planning a route, it would be big to be able to drag the route anchors and add/remove anchors, rather than just removing the latest anchor.
Thanks for this app!
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