I think there is a reasonable argument to be made that they're a different degree of societal problem. I think there's quite a few people who drink on special occasions, but not every week or even every month (I'm one of them).
I think it's very rare though for a smoker to not smoke several a day. A friend of mine was that rare breed and would buy a 10 pack occasionally - usually on a Friday and it'd be gone by Monday - but that would maybe be once a month. I think every other smoker I've met though goes through that amount every day.
So it seems to me the average smoker is much more likely to become a burden on a nationalised health service than the average drinker. There's more to this of course, smoking to excess generally doesn't increase the chances of you getting into a fight like drinking does for some people, but social pressure counters that partially too.
Smoking may be a burden on the healthcare system, but the effects of alcohol are a burden to everyone due to the resulting erratic and often directly destructive behavior.
Being a burden on the healthcare system in a country that has nationalised healthcare is being a burden on everyone through increased taxes and reduced spending in areas the money could be more useful.
Those erratic behaviours you talk about are generally illegal in most countries as well with drink driving, public intoxication, assault laws etc.
Drinking does have some positives as well, pubs are one of the few third spaces we have remaining. I know there are alternatives, but there are people who won't socialise in a cafe or a book club, but will go to the pub to see the regulars. Considering lots of Western countries have loneliness epidemics I think there'd be a downside to removing that option.
Drinking does seem to lubricate social situations, weed can help with pain etc. The only upside from smoking for the individual as far as I can tell is that it fixes the problem it created from you being addicted to it i.e. you get calmer when you get your fix.
I think it makes a good point that some of the difference here is just perception due to dependencies in C/C++ being less immediately visible since they're dynamically loaded. To some degree that is a plus though as you likely trust the maintainers of your OS distribution to provide stable, supported libraries.
As other commenters have said, perhaps this is an area where the Rust maintainers could provide some kind of extended standard library where they don't guarantee backwards compatibility forever, but do provide guarantees about ongoing fixes for security issues.
> I think it makes a good point that some of the difference here is just perception due to dependencies in C/C++ being less immediately visible since they're dynamically loaded.
The point wasn't so much about the loading mechanism, but about the fact that the system (especially on Linux) provides them for you; a good amount come pre-installed, and the rest go through a system package manager so you don't have to worry about the language failing to have a good package system.
> some of the difference here is just perception due to dependencies in C/C++ being less immediately visible since they're dynamically loaded.
Not in my case. I manually compile all the dependencies (either because I need to cross-compile, or because I may need to patch them, etc). So I clearly see all the transitive dependencies I need in C++. And I need a lot less than in Rust, by a long shot.
Part of the rust dependency issue is that the compiler only multithreads at the crate level currently (slowly being improved on nightly, but there's still some bugs before they can roll out the parallel compiler), so most libraries split themselves up into a ton of small crates because otherwise they just take too long to compile.
edit: Also, `cargo-vet` is useful for distributed auditing of crates. There's also `cargo-crev`, but afaik it doesn't have buy in from the megacorps like cargo-vet and last I checked didn't have as many/as consistent reviews.
It can do. Additionally, because each part is now smaller it's now easier to ensure that each part, in isolation, does what it says on the tin. It also means that other projects can reuse the parts. An example of the last point would be the Regex crate.
Regex is split into subcrates, one of which is regex-syntax: the parser. But that crate is also a dependency of over 150 other crates, including lalrpop, proptest, treesitter, and polars. So other projects have benefited from Regex being split up.
This is a common complaint, but I think the controls are actually very tight. Usually the issue is that the player is struggling with travelling in a vacuum with a ship that can quickly get up to tens of thousands of km/h and it's very difficult to judge distances in space. I realise you're unlikely to go back if you've read a story synopsis, but for anyone else I would highly suggest locking on to your target and using the two numbers (your current speed relative to the object and the distance from the object) to judge how hot you're coming in.
It's not mandatory, there's 1 part in Dark Bramble where you can go a little faster if you use a very small amount of thrust. You can just use the momentum you came in on though, there's still plenty of time
"That assertion is wrong. The city was in the process of negotiating a new contract with the fire department at the time the budget was being crafted, so additional funding for the department was set aside in a separate fund until that deal was finalized in November. In fact, the city’s fire budget increased more than $50 million year-over-year compared to the last budget cycle, according to Blumenfield’s office, although overall concerns about the department’s staffing level have persisted for a number of years."
Strange, I would have thought a pro rata refund would be allowable in these cases. I'm pretty sure that's how it works with insurance so I'm unsure why a toll pass would be any different.
Because they only sell them for durations of 10 days, 2 months and 1 year. So if you only need to cross the country for 5 hours, they would lose a lot of money.
I think it's very rare though for a smoker to not smoke several a day. A friend of mine was that rare breed and would buy a 10 pack occasionally - usually on a Friday and it'd be gone by Monday - but that would maybe be once a month. I think every other smoker I've met though goes through that amount every day.
So it seems to me the average smoker is much more likely to become a burden on a nationalised health service than the average drinker. There's more to this of course, smoking to excess generally doesn't increase the chances of you getting into a fight like drinking does for some people, but social pressure counters that partially too.
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