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I bow before the master. Genuinely outstanding work.

Since you're already doing what's essentially demoscene-grade hacking, have you thought about putting together a short demo and entering it at a demoparty? There's a list of events at demoparty.net - this kind of thing would absolutely shine there.


You can buy the ModRetro Chromatic from the Oculus VR creator. It's better than anything Nintendo could ever produce.

Doesn’t he use your money to blow people up or something?

No the US government does that. He just takes the money taxpayers gave the government to blow people up with, and unlike the other defense contractors, also indirectly finances the production of gameboys with some of the money. The idea that giving money to ModRetro finances arms is essentially backwards from how money actually flows.

It would be quite hilarious if the game boy knockoff proceeds were funding the defense contract executions.

I seen those but I dont like the asthetic, my GBC from the 90s is dirty but sturdy as heck despite my carelessness through 28 plus years

I've been following this app for a while. Worth noting that the author is also a very talented graphic artist and demoscener. Works created with this tool frequently appear in various demoscene compos.


Yeah! I posted one of his recent entries to a compo separately but should have just posted it in this thread https://www.youtube.com/watch?v=VyB5cvA6f78

He also made this amiga demo and wrote the music for it too. He’s multitalented! https://www.youtube.com/watch?v=cc8f7zg3-v8


cuz it sucks


What's the actual completion rate for Advent of Code? I'd bet the majority of participants drop off before day 25, even among those aiming to complete it.

Is this intentional? Is AoC designed as an elite challenge, or is the journey more important than finishing?


Wrong article.

I rarely get past 18 or so. The stats for last year are here: https://adventofcode.com/2024/stats


I'm old enough to remember all of these. Under the link below, you can still find old screenshots from deathmatch games we played in clans back in 1998. On dial-up modems with pings sometimes exceeding 400ms. It was terrible, but we played anyway :) That unplugged icon would appear when there were connection issues (not lag) and sometimes just for a moment. https://archive.quake.world/clans/ol-team/walki.zip


I'm with you on everything except "it was terrible" :) The only problem with 300+ping, at the time, was when those damn LPBs connected

In-match comms between teammates is my favorite memory. The ease of voice chat in MP games since then is underappreciated. Feeling like a dinosaur writing this but...

... before discord/mumble/ventrilo/teamspeak, the only choice to gain an edge in competitive online gaming was to be physically in the same space or team text chat binds. The binds would cover 10-15 common situations so we could communicate while playing.. In hindsight, when things got hectic, reading the team chat text spam hindered us more than helped us. But we had good intentions with those binds and boy we had a blast competing. And let's be real, that's all that really matters.


For those wondering what Affinity is: it's now a package of 3 programs (Affinity Photo, Designer, and Publisher) combined into one tool. These are alternatives to Adobe Photoshop, Illustrator, and InDesign. Photo handles raster image editing, Designer is for vectors, and Publisher for desktop publishing (layouts for books, magazines, brochures, etc.).

All these tools are real competition to Adobe. They're roughly at the same level of functionality, and in some cases even better.


well i have used photoshop on windows and on 11 it hangs like hell with even 16gb ram itself. With linux things will be better. as it will run more snappy.


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