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Wouldn't it be interesting if the LLMs would write realtime RTS-commands instead of Code? After all it is a RTS game.

This would bring another dimension to it since then quality of tokens would be one dimension (RTS-language: Decision Making) and speed of tokens the other (RTS-language: Actions Per Minute; APM).

Also there are a lot of coding benchmarks, that way it would test something more abstract, similar to AlphaStar https://en.wikipedia.org/wiki/AlphaStar_(software)

You could just use the exposed APIs of OpenAI, Anthropic etc. and let them battle.


They do cooperate and Jorrit Lion, co-founder of Proxima Fusion, was studying in Greifswald for Wendelstein 7-X, also see https://www.sciencedirect.com/science/article/pii/S092037962...


But they somehow avoid making a visible cooperation reference on the main page, like they do for other research institutions like Jülich. (Or I missed it.) But sure, they definitely reference it in the text, also on the main page.

Maybe there are complicated legal reasons for it.


Of course they lose revenue. your view is like any other. (http://en.wikipedia.org/wiki/Cost_per_impression) you won't be taking money from the company, which started the ad campaign. also: don't underestimate the effects on brand value, which will come subconsciously, if you look at ads. You will know certain companies are still active etc. This is why you don't necessarily need to be targeted. simply informed.

The "sometimes" you talk about should just be with ads on. it won't hurt much, because it's just sometimes.


> don't underestimate the effects on brand value, which will come subconsciously, if you look at ads.

This is exactly why I use adblock.


Only if you view CPI in isolation as money from the sky.

Marketers estimate the CPI they're willing to pay based on estimated conversions per impression. Ultimately, the money comes from sales. It always comes from sales.

If I don't ever purchase anything from a website ad, my impressions are worth zero. My impressions, and impressions by those like me, will drive down the price a company is willing to pay per impression since the conversion ratio also goes down. In fact, my impressions incur a negative effect since it still incurs a cost to the advertiser.

In the best of all possible worlds, only those who will ultimately buy a product are displayed the ad. Resulting in a 100% conversion ratio. Each impression would be maximally valuable and the price paid for that impression would rise to reflect that.

Those of us who use adblock have removed ourself from the market and from the conversion ratio calculations and cost per impression to the advertiser.


They might lose revenue at first, but in a way that is entirely healthy for a larger system of advertisers and clients, in that both advertiser and client reassess the effectiveness of an instrument (an ad network or product), and thus reassess the correctness of a price for an advertising opportunity.

Maybe I'm apathetic to these arguments because I'm quite comfortable paying for content and services, and I'm comfortable with a version of the web where a paying class gets to have paying-class products. If the public feels there should be a free thing, then let it be funded by taxes.


Will this become an official Yeoman generator?


mentioned at 47:40



This should be fixed by the browser. If mouse is hold-clicked on scrollbar and the height of the document changes. the position of the mouse should change as well. What's the problem with that?


I don't think the browser is technically able to move the mouse cursor, I imagine that happens at the OS level. Anyone have a counterexample?


The OS has APIs that applications like the browser can use for that, e.g.:

Win32: http://msdn.microsoft.com/en-us/library/windows/desktop/ms64...

X11: http://tronche.com/gui/x/xlib/input/XWarpPointer.html


Applications in most operating systems can set the cursor position. Full-screen games often reset it to the middle of the screen every frame.

IIRC it isn't exposed to JS except maybe for some new fullscreen API (not my area, sorry.)


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