> Funnily enough, everything ran at about the same speed as it does now.
I've often thought about how certain properties of humans impacts the tech we make and accept.
For instance, to a human, something happening in a couple of seconds is quick, and in several seconds is fairly quick. Hence, build steps etc tend to creep up to those sorts of numbers.
I really wish their was a setting to tune feed "volatility". This also drive me crazy.
Sometimes I'll be marking something as "not interested", but that time with it spent auto-playing is enough for my feed to turn in to the stuff I just said I wasn't interested in.
There is probably something you are naturally better at, but it might not be something that is very visible, like juggling, or playing guitar. It might be something like being patient with people.
Also, do you have things that you are really interested in, or enjoy doing? I think sometimes the basis for what people call "talent", is really just that some people happen to really like a thing, and then spend a lot of time doing it. )There is obviously also the flip side of this, which is people often prefer doing things they are naturally good at.)
As a final thing, if you really don't have any particular talents, who cares? You are no less valuable a human because of this.
I have long been telling people the story of how I taught myself to like tomatoes. It really worked. I have loved tomatoes since that fateful day when I was about 17.
Until then, I would bite something with tomato already anticipating that I wouldn't like it. To teach myself, I would imagine the feeling I had before biting in to something I really liked, and I would think "Yummy! I can't wait to bite this yummy tomato!".
Interesting. I always found it to be about the actual ripeness/general produce quality of the tomato.
E.g. an "average" tomato in many countries being used in a dish = fine, but wouldn't eat it alone. I just find them sour and flavourless. An Italian/Greek grown tomato however is truly delicious.
I've often thought about how certain properties of humans impacts the tech we make and accept.
For instance, to a human, something happening in a couple of seconds is quick, and in several seconds is fairly quick. Hence, build steps etc tend to creep up to those sorts of numbers.