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Is the game p2p or dedicated infra? Best thing you can do is provide the infra files that you can. Doesn't even have to be turn key. Also for the coordinator API service, anything you can provide there as well. Couple those with a configurable base url and the hackers ought to get it the rest of the way

Dedicated but our multiplayer is a P2P-like API because our original game server provider was Photon.

I once worked for a retail computer repair shop that had an unbelievable amount of ethical concerns ( many things outright illegal). Among them was cracking Windows Vista or installing 7, cracking it and then rolling to Windows 10 get a license key from MS and then charging the customer for a license key.

I tried calling MS to report it and the guy on the other side said they didn't have a process for handling that and basically suggested I hang up.


Can be more than timers too. There's a funny one in Paper Mario where a block technically can be hit so many times it'll reset and award items again. Hit enough times it'll eventually crash. Of course it'd take around 30 years for the first rollover and 400 or so for the crash. https://n64squid.com/paper-mario-reward-block-glitch/


These all sound like a lot of fun. I've built a few discord bots myself as I've run a few online communities.

1) Reminder bot for scheduled events.

We're all working adults who all played games as teens together . To actually get us together, we schedule our favorite games for once a month to play for a few hours. We all often forget when they start, so my bot posts a 2 week, 1 week 3 days, and 2 hour notice.

2) RCON bot I run a TF2 server and a Minecraft server. You can manage both via RCON commands via slash commands in Discord. Also the tf2 one monitors player activity and alerts if players are in the server

3. Private server API bot

I founded a private game server for a game that ended service in 2023. The bot reads from our API to make a central list of lobbies and status. It also creates voice channels for each public lobby.

It's also used to help grant items and other admin commands.

4. For April Fools, I made a snarky bot that responded to random messages. It was backed by Gemini.

These have all been fun and novel to make but I've never found a great way to productize them and make money from any of them. Wonder if you've found any avenues there.


I get the impression the authors are monitoring the thread. I'm not home to check this out but I like the idea. A few questions.

1. Does the web interface allow you to download your ROMs in a similar fashion to Plex letting you download your files? I could see myself using this to fetch from my libraries and would like a nice GUI box art interface to grab a game I'm looking for. 2. How does this work with ROM hacks? How is the metadata pulled? Filename? Header? How could I set custom metadata where it doesn't match. 3. Does this have an accessible and documented API if I want to build extensions to it (or am I forced to use the interface?)


Of course! we are excited about the post and we want to answer any question regarding RomM. Answering you:

1. That's exacty what RomM (among other things) does. You will have a Jellyfin/Plex interface from where download your games 2. Right now we match using the name of the file, but we are planning to add match by hash thaat will increase the accuracy even more. If it doesn't match anything, you are able to match it manually from the interface in a very user friendly way. 3. Yes, our API docs are integrated into RomM itself, so any RomM instance you can access will show the docs. It can be your own instance, or the demo site one for example (https://demo.romm.app/api/docs) or (https://demo.romm.app/api/redoc)

Apart from that, we have some integrations with different systems, like a plugin for playnite or an app for muos or portmaster to avoid download from the browser itself but from a native client (https://docs.romm.app/latest/Integrations/Playnite-plugin/) and (https://docs.romm.app/latest/Integrations/muOS-app/). A lot more integrations are in the works


Thanks so much for the answer! This is a really cool project! I'll definitely check it out once I'm back.


Thanks for the answer. Curious how hacks can be enabled, any pointers on that?


Honestly Valve had it right with offering dedicated server packages. I respect any studio that does the same, like TripWire and Killing Floor.

I run my own private server for a live service game that shut down in just 1 year. We got lucky because they seemingly bundled the server code into the client. But the game was never meant to allow for that...


No, Google is being aggressive likely due to liability.

I made an Android app that used React Native and it was the simplest thing ever. It had no auth, no telemetry, no persisted storage. Quite literally all it did was take text input and output it's braille equivalent and vice versa.

Had another one that made procedurally generated credits like you'd see at the end of a game. Same thing. No auth, no telemetry, etc.

I made a total of $3.97 for those apps. I did also receive a $350 settlement for some class action lawsuit Google lost about something they did to developers.

Closing my account removes me from potential future class action pools.


A lot of people are cross referencing the emails to find out more personal info on the team.

The hacker also is showing admin panels such as "private ban reasons" as I recall and a private janitor board and all it's message contents.


I got forced into working for some garbage startup at a job early in my career. The CEO was absolutely psychotic and never put much effort into hiding his motives.

The guy gave me a "Pre selection" letter (bokded at the top that it was "NOT A LEGAL DOCUMENT") that I was selected to receive 1,000,000 shares, vested at 250k a year (no one year cliff into monthly). 1,000,000 of how many? Didn't say. Percentage? Nope. Was it 25% 3% .00003% Who knows!

I eventually was forced out after him verbally abusing me, making unsubstantiated accusations about how I spoke to other employees, and doing things like asking me to clock out and continue to talk about work.

I received two death threats after I quit. And, seven years later, I get a threatening letter falsely accusing me of defaming the company under random online accounts. After rejecting the allegations, I got a "settlement letter" that demands I forfeit all obligations, and can never talk about the employer again. It also explicitly stated I'd get $0 and that they "wouldn't appear at my place of residence" as my benefits.

Last I saw the SEC audited them and said they had no revenue and no products to commercialize.

They raised $6m on fundraising sites selling SAFEs, but had $800k in assets and $6m in debt. Oh, the most interesting part is the owner had the company paying his other computer repair business $5k a month for IT services.

It really reenforced for me how meaningless the whole process. Working for that company was a lifetime mistake.


Damn, that really sucks. It really is the luck of the draw. I started at a company that just paid me an hourly rate with no promises of stock options but I could just as easily have been dragged into some kind of mess like you experienced.


That's what I started as well with this employer. I never wanted to get involved with their other project but they forced me on it. I was trying to find another employer the entire time but it was just around the time Trump got elected the first time and nobody seemingly wanted to hire


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