Is there some way to do this work of memory hacking from OUTSIDE the VM? I've always thought that it would be "safer" to do the work by just being able to scrub the hosts side of VirtualBox, then stuff events back in through the keyboard and mouse rather than getting on the inside of the VM and hooking/injecting inside the target executable.
There are libraries such as memflow[0] that let you have DMA to vm using KVM. Though be warned, it's a lot more complicated then injecting a dll or using cheat engine.
Sure, this is sometimes done using hardware with host memory access / DMA support, like PCIeScreamer type PCIe cards. This is also used for network level exploits when there's some kind of ephemeral or negotiated encryption key at play.
I bet you just nerd-sniped them into their next FFF post.
This is almost certainly a side effect from their belt optimization from years (?) ago? Strangely I do sushi belt science sometimes and I’ve never noticed this bug, I’d wager the splitters and circuit network stuff changes the behavior enough to avoid the problem.
Do these numbers actually make any sense? I feel like I'm missing something here, 800k of 1.4m refuse the vaccine, but 68% of the 1.4 are already fully vaccinated? Is there a primary source out there for this?
The poster of this article, mrfusion, basically only submits misinformation and propaganda.
Posting an article with no source, bad math, a stock picture of military members in a prayer circle, from a site that also has a story about a woman who is haunted by Michael Jackson's ghost, is the current level of barrel-scraping going on to keep spreading lies and disinformation.
well.. if you dont want to, you can download tribes1 archives preconfigured and ready to go on modern machines https://playt1.com/ (click on one of the configs)
Disagree. This is utility classing and you can target pseudo elements and deal with responsiveness. Tailwind is pretty popular and uses this methodology.
CheatEngine is a great first step in developing any bot, for any game.
GW2 doesn't have to trust the client for CE to be useful, it's just that the usefulness is different than what you're using it for currently. The goal of CE in developing an MMO bot is to figure out where in memory things like player location, party members, linked list of all nearby objects, etc, are. This allows the user to write the bot in a way that's pulling information directly from memory. CE is a great way to back into this data (coupled with a debugger/disassemble, of course).
What's fun is that GW2 even gives you an API you can use to get information like player location. Used it a few years ago to automatically switch maps in my map event timer: