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I've yet to encounter a need for == equality for floating point operations.

I need it all the time. A very common case is caching of (expensive) computations. Let's say you have a parameter for an audio plugin and every parameter change requires some non-trivial and possibly expensive computation (e.g. calculation of filter coefficients). To avoid wasting CPU cycles on every audio sample, you only do the (re)calculation when the parameter has actually changed:

  double freq = getInput(0);
  if (freq != mLastFreq) {
    calculateCoefficients(freq);
    mLastFreq = freq;
  }
Also, keep in mind that certain languages, such as JS, store all numbers as double-precision floating point numbers. So every time you are writing a numeric for-loop in JS you are implicitly relying on floating point equality :)

Some environments only expose float as the number type, love2d being one I know. Fortunately love is built on LuaJIT, which does support integer math through the built-in ‘ffi’ library.

My multiplayer arena game rounds reasonably-sized floats and compares them in the presentation layer, but uses fixed point integer math in the core rollback simulation

(I believe JS is a similar story, its number can be either int or float with no way to guarantee integer-only math. I never needed to consider the difference outside of currency for webdev, so I’m less sure)


It went from ~30ns to 2K ns but mostly timed out when I changed the alignment to +7.5 QWORDs on Golden Cove.

Small indian. Starting at zero and extending is logical. Big indian is dumb and confusing.


That's me. 1 byte ASCII is all that's needed for text.


shlx doesn't alter the flag register.


SHLX does not support an immediate operand. Non-destructive shifts with immediate operands only arrive with APX, where they are among the most commonly used instructions (besides paired pushes/pops).


I found a jpeg2000 reference PDF somewhere. It may as well have been written in Mandarin. I got as far as extracting the width and height. Its much more advanced than jpeg. Forget about writing a decoder.



Heh. 1.Create fast modulus quad M for dword D for the first 2000? 200000? (xM)D 2.Eliminate 0b,101b 3.Divide using vrcp14ss/vdivss with correction. Use fast square root too using rsqrt14.


Distant Worlds I and now II has had full automation for ages.


"Currency printing" and inflation are exactly the same thing.


AVX2 isn't really 256-bit. Its 2x128-bit.


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