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This is so bizarre

the wording with truce makes me think, I know they choose their wording from probabilities, but "truce"?

I agree. The title is incomprehensible.

[An] AI agent [wrote] a blogpost to [shame] the maintainer who [closed their initial Pull Request to matplotlib]

Did you contribute that pack back?

gimme a minute to do some work stuff and I'll throw a little sample, 11labs howto + the source files online somewhere. check back to this thread in a while, i'll post it here. obviously the legal status of this is unclear, but i guess if you keep usage strictly personal it should be fine.

quickly had claude dump everything into https://github.com/jarombouts/star-trek-voice-clone

100% ai slop repo, be warned if that offends you.


38, I played 2, but it was pretty bad compared to Warcraft III. Three still holds up just as well as it did back then.

Not to be a patronizing old fart, but may I assume that you played II after III? If so I can understand it, but II was very special when it came out, and I never revisited it after.

I think it's a case of being better when it came out than another thing was when it came out, despite the other thing being comparatively better without the context of its time.


2 is a much harder game in my opinion. I don’t think even at the hardest difficulty level Warcraft 3 has any levels that require you to do a contested marine landing and then build a base before immediately being attacked again. The final Orc mission took me forever to beat. And the expansion? Good lord.

IMO, Starcraft 1 is better than both 2 and 3.

III has a better and more interesting story telling. But gameplay wise I really like the starcraft 1 system without the heros. I think warcraft 3 adds too much complexity and gimmickry that takes away from fun RTS gameplay.

That said, Warcraft 3 mods were the shit. There were so many fun and inventive modes of play that you could just barely do with starcraft and not at all with warcraft.


This is the best thing I've ever seen xD

Yeah. OpenAI allows any client, and only one single fixed system prompt. All their control is on the backend, which is worse than Claude.

Claude code can reverse engineer it to a degree. Doing it for more than a single version is a PITA though. Easier to build you own client over their SDK.

> this resulted in an experience that most users preferred

I just find that very hard to believe. Does anyone actually do anything with the output now? Or are they just crossing their fingers and hoping for the best?


Have you tried verbose mode? /config > verbose. It should do exactly what you are looking for now, without extraneous thinking/subagent/hook output. We hear the feedback!

If you can give merchants something that costs them only 0.1% in interchange fees, you can be pretty certain they’d jump on it.

If you build it on IBAN it already works everywhere.


Ironically, using LLM’s for React is an exercise in pain, because they’re all trained on the lowest common denominator. So even Opus is constantly fighting stupid reactivity bugs.

Ok, I’ll grant you that if they can get agents to somehow connect to other’s reasoning in realtime that would be useful. Right now it’s me that has to play reasoning container.

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