That's a personal question that you'd have to answer for yourself. Work doesn't give you time but it does give you money. Money can assist in providing you opportunities to do things that give you substance but it most definitely isn't the only tool that provides that opportunity.
If you would like your work to provide fulfillment you should look for other job opportunities. No harm from that.
If it isn't necessary then find work opportunities that allow you more freedom, such as, flexible schedule or working remotely.
My for-pay labor is not as optimized as yours but I treat my job like that as well. I don't need to find meaning or personal value (great if I can) in my job. I get that from my friends and family and the experiences I have with those people outside of work.
That's a byproduct of modern society. I find it depressing that society, since the late 18th century [1], thinks we need to work that long.
Nonetheless, your statement is a valid one. Personally, I do my best to reduce that 1/3. Finding work that allows flexible schedules or work remotely but all that job needs to do is provide me money, which in turn gives me more freedom.
That's not to say that I don't find satisfaction in my work, it's just ancillary, and so far, not a requirement.
Nothing like building on-board flight software but...
A small application built on headless Drupal with a React front-end that allows us to build pared down versions's of our College's websites to be used on touch screens at various events.
While not totally exciting it was my first opportunity in higher-ed to be able to lead my own project, build a React application from scratch using various tools like Webpack, Babel, PostCSS, etc.
LOL... that's actually just logical. Craters are the geo features that have the names, well also seas but craters are practical to show a view from the center.
Could you allow users to submit a game? If a user is interesting enough in using your system and having your game in the system, perhaps they would be willing to do the work to gather all the required information.
Obviously it would need review by your team, for various reasons, but it might be a viable way to get new games in the system faster, without being too much of a burden to the team.
I do think there will be a lot of interesting cases where we can crowdsource information (particularly around information like popular team comps, hero names, list-type things like that), and will be exploring those more for sure. The toughest part of that work is the image assets since they need to be done in a particular way, but it might be interesting to see how possible it is with some human-based Scale-like API.
I wonder if there would be incentive for game development studios to use Guilded?
I can imagine studios like Riot, Blizzard, or Epic signing up for a 'Studio' account. Part of what comes with that role is the ability to add their own games. So now you have a trusted source that could reliably do the game addition work for you.
The incentive for them is a great opportunity to interact with their user base and help foster a tight-knit community. I haven't thought about the details too much but seems like an interesting idea.
Im interesting in what your thoughts would be around that idea?
To add to this. For beginners it can be a pain to learn how to set your environment up to even begin developing.
https://codepen.io/ is a great place for front-end developers to hone their skills without having to worry about any of the setup.
You can use Pug (formerly Jade), Haml, Markdown, Slim, SCSS, Sass, LESS, PostCSS, Stylus, Coffeescript, Typescript, Livescript, Babel, or just plain HTML, CSS and JS without having to set up a thing.
Edit: I'm not affiliated with Codepen. I am however a user.