This is especially troubling from a sociological perspective, as it points to how AIs turn malice into false history.
Ashley MacIsaac made waves in the nineties for being openly gay, and he paid his dues for years. I vividly recall being around a barroom table in the late nineties, listening to this specific slander. We knew it was slander though, because there was no evidence. We had no machine yet to confabulate it.
This is what we anglos do to our men who prefer men. We did it with Wilde, and with Turing, and we did it with MacIsaac, and we are doing it even harder in 2026 than in 1996, because what we called freedom is now called "woke", and what was called dictatorship is now called "freedom".
Great, great, except climate change is driving geopolitical rupture, and a nuclear plant, as we have seen in Ukraine, is an irresistible target, for physical and digital attacks alike. That's a lot of leverage, especially when the drones and cyberattacks can be heightened by AI.
The nuclear age did not survive the advent of the LLM. Ironic, as no customer needs electricity more than AI.
If you play MTG this sucks and its just how things are. But if you're following this story because you love D&D, then I am going to mention how awesome Paizo's Pathfinder2e is, and how it's like a drop-in replacement D&D, and how it's aimed at former fans who are done with WOTC (this is not, by far, their first fsckup).
I think what kills me about this is all the air that D&D sucks up in this space. There are so many better game systems out there. D&D sits in this place of being very rules heavy and opinionated to the point it makes adapting it to other genres awkward at best. It's not rules heavy and consistent like GURPS which easily handles fantasy and sci-fi and just about any sort of genre you'd like to throw at it. And it's not as free flowing as Fiasco or Dread or Powered by the Apocalypse games which really nail genre focused role playing session without all the rules overhead and learning curve.
This is a cop out. D&D’s rules are very strongly laid out; it rule books spend lots of time on combat, looting, and buying. Anything beyond that (specifically incorporating actual role playing and providing you with guardrails for doing so) is left entirely to the player. No rule 0 changes my mind about this.
If you aren’t playing the rules as written, you are playing a different game.
While I am a huge fan of Paizo's games and have been playing PF2e since launch, it's got some pretty large differences. I would heartily recommend it to any would-be D&D players but it's not the dropin all around better replacement for D&D 5e that people say it is.
It doesn't work that way -- it's not an open DB endpoint with misconfigured permissions, or something like that.
Up here there is a custom of sharing essentially a dump of the elector's table with every political party in the early days of an election.
This dump is seeded with some fake data before being released to a single political party, so if said party gets up to shenanigans, we know about it. These of course do nothing to prevent privacy violations, only to detect and punish them after the fact.
Personally I think this is a dated system from a bygone era, as there is obvious risk of permanent harm via election fraud in an environment where politics actors are highly motivated. If you believe Canada is an evil woke empire from which you must protect your sons, you will likely not care about Canadian electoral law.
Electorate data should be maintained by the political parties themselves, and guarded like nukes. New political parties should put in the hoofwork to build their own damn lists.
It repeats itself frequently, and does so in the classic not-just--its-actually formula.
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