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| 1. | | Character, Camera, Controls: A coder's guide to creating 3D characters in Unity (jasont.co) | | 1 point by NuclearTide on March 7, 2023 | past | |
| 2. | | Why your first ten games will suck: a skill ladder for aspiring game developers (jasont.co) | | 2 points by NuclearTide on Dec 12, 2022 | past | |
| 3. | | How to build AR apps: learning AR Foundation (Unity) from first principles (jasont.co) | | 1 point by NuclearTide on May 18, 2021 | past | |
| 4. | | How to make a Metroidvania: game design principles for exploration (teamavocado.co) | | 3 points by NuclearTide on Oct 23, 2020 | past | |
| 5. | | How do I design a game from scratch? A primer on core loops (teamavocado.co) | | 241 points by NuclearTide on July 17, 2020 | past | 42 comments | |
| 6. | | How do I get started in PICO-8? Just “DIU” it – an intro to the PICO-8 mindset (teamavocado.co) | | 1 point by NuclearTide on June 26, 2020 | past | |
| 7. | | Why is my fasting blood sugar high? A type 2 diabetic's guide to Dawn Phenomenon (diabetic.fyi) | | 1 point by NuclearTide on July 13, 2019 | past | |
| 8. | | Blood sugar patterns to master as a type 2 diabetic (diabetic.fyi) | | 182 points by NuclearTide on June 16, 2019 | past | 64 comments | |
| 9. | | Introducing `dx`, a JavaScript micro lib for handling errors without try/catch (github.com/nucleartide) | | 2 points by NuclearTide on Nov 7, 2018 | past | |
| 10. | | Side projects in Elixir – A pragmatic approach to learning Elixir (or anything) (diveintoelixir.io) | | 2 points by NuclearTide on Nov 22, 2017 | past | |
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