> There are other approaches to shared memory, like ML-style mutable pointers to immutable data (perfected in Clojure) and actors. Rust has nothing to do with them, and as far as I understand the core choices made by the language make implementing them very problematic.
Would you mind elaborating on this? At least off the top of my head a mut Arc<T> seems like it should suffice for a mutable pointer to immutable data, and it's not obvious to me what about actors makes implementing them in Rust very problematic.
Would you mind elaborating on this? At least off the top of my head a mut Arc<T> seems like it should suffice for a mutable pointer to immutable data, and it's not obvious to me what about actors makes implementing them in Rust very problematic.