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It didn't get much of a mention in the release notes but I'm particularly excited about SDF grids in geometry nodes because of this:

https://passivestar.xyz/posts/instance-scattering-in-blender...



If the volume was defined by a manifold mesh, it was already trivial to scatter points, then remove points that when raycasted down on that manifold mesh "volume" hit a normal.z < 0, hardly a node spaghetti as the article says.




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