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> on the most demanding real-world production workloads (think Pixar/Weta), which for now it hasn't been.

Super small nit (or info tidbit), but it doesn't take away from your overall message regarding production and scene scale.

Pixar does not and has not used Maya as the primary studio application, it's really only used for asset modeling and some minor shading tasks like UV generation and some Ptex painting. The actual studio app is Presto, which is an in-house tool Pixar has developed over the years since its earliest productions. All other DCCs are team/task specific.

Dreamworks is similar with their tool, Presto, IIRC. Walt Disney Animation Studio (WDAS) does use Maya as the core app last I saw, but I don't know if they've made any headway with evaluating Presto since 2019...



Good to know!

> Presto, which is an in-house tool Pixar has developed

> Dreamworks is similar with their tool, Presto, IIRC.

I guessed that's a typo though and yeah, the Dreamworks animation tool is called Premo.


> I guessed that's a typo though and yeah, the Dreamworks animation tool is called Premo.

Bah, I thought I proofread that! Yes, super late night typos strike again...




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