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Terrain, Part 1 - Twenty Sided (shamusyoung.com)
1 point by hypnocode on Aug 10, 2012 | past | 2 comments
The Slow Death of Netflix (shamusyoung.com)
1 point by suraj on June 18, 2012 | past
How Things Work on Programming Forums (GLSL Programming and Bad Docs) (shamusyoung.com)
2 points by breadbox on May 24, 2012 | past
Shamus Young, Project Frontier, and Github (shamusyoung.com)
1 point by cobrausn on May 3, 2012 | past
Project Wonderful (shamusyoung.com)
1 point by ydant on Jan 16, 2012 | past
John Carmack 2011 QuakeCon Keynote annotated (shamusyoung.com)
3 points by yread on Nov 29, 2011 | past
Build A Terrain Engine For Video Game Development (shamusyoung.com)
45 points by felipemnoa on Oct 10, 2011 | past | 15 comments
All Word Processors Suck (shamusyoung.com)
5 points by hitonagashi on May 31, 2011 | past | 4 comments
The Problem with Youtube's Copyright Dispute Process (shamusyoung.com)
2 points by jerf on May 25, 2011 | past
This is What Irony Tastes Like: Capcom and the PSN Outage (shamusyoung.com)
197 points by rflrob on May 12, 2011 | past | 27 comments
Why did they ruin this processor? (shamusyoung.com)
1 point by nkurz on May 2, 2011 | past
Richard Feynman: Science and Chess (shamusyoung.com)
2 points by suraj on Dec 6, 2010 | past
Object-Disoriented Programming (shamusyoung.com)
21 points by hitonagashi on Sept 28, 2010 | past | 9 comments
Making your product inaccessible (shamusyoung.com)
3 points by oyving on April 28, 2010 | past | 1 comment
The Last Big Thing from Apple (shamusyoung.com)
1 point by rflrob on March 4, 2010 | past
The Culture of Piracy (shamusyoung.com)
13 points by aw3c2 on March 2, 2010 | past | 6 comments
Why BSP is being phased out of 3D games (shamusyoung.com)
13 points by jerf on Aug 31, 2009 | past
On the Internet, Nobody Knows You’re Dead (shamusyoung.com)
33 points by dmoney on Aug 7, 2009 | past | 14 comments
Would you have survived in the middle ages? (shamusyoung.com)
28 points by soundsop on May 11, 2009 | past | 34 comments
How to implement 'realistic' swordfighting in video games. (shamusyoung.com)
81 points by jamongkad on May 8, 2009 | past | 35 comments
Procedural City Generation - Developer's Log (shamusyoung.com)
40 points by jerf on May 4, 2009 | past | 9 comments
Awesome Procedural Terrain Generation (shamusyoung.com)
25 points by buggy_code on April 19, 2009 | past | 10 comments
Prince of Persia's Game Design and Why the Gaming Market Saturation Should be 90% not 50% (shamusyoung.com)
1 point by mnemonik on Jan 2, 2009 | past
Starcraft AI bot war (shamusyoung.com)
42 points by sanj on April 11, 2008 | past | 16 comments

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